lirik lagu knolagee
~~~
### requirements
1. ~~android studio~~: to develop and test the app
2. ~~basic knowledge of java and xml~~: for coding the app’s logic and layout
### app code structure
#### 1. ~~set up project in android studio~~
~ open android studio, create a new project, and select ~~empty activity~~
~ name your project (e.g., “defineandguessgame”) and set up the package name
~ choose ~~java~~ as the programming language, set the ~~minimum sdk~~ to android 5.0 (lollipop), and finish creating the project
#### 2. ~~define layouts (activity_main.xml)~~
this layout will contain the text views, b~ttons, and input field for gameplay
~~`activity_main.xml`~~:
“`xml
android:layout_width=”match_parent”
android:layout_height=”match_parent”
android:orientation=”vertical”
android:padding=”16dp”>
“`
#### 3. ~~game logic (mainactivity.java)~~
in this code, we’ll create the logic to handle word guessing, hints, and updating the ui
~~`mainactivity.java`~~:
“`java
package com.example.defineandguessgame;
import android.os.bundle;
import android.view.view;
import android.widget.b~tton;
import android.widget.edittext;
import android.widget.textview;
import androidx.appcompat.app.appcompatactivity;
public class mainactivity extends appcompatactivity {
private textview definitiontextview, cluetextview, resulttextview;
private edittext guessedittext;
private b~tton submitb~tton, hintb~tton;
private string wordtoguess = “desolation”;
private string definition = “a state of complete emptiness or destruction.”;
private int hintcount = 0;
@override
protected void oncreate(bundle savedinstancestate) {
super.oncreate(savedinstancestate);
setcontentview(r.layout.activity_main);
definitiontextview = findviewbyid(r.id.definitiontextview);
cluetextview = findviewbyid(r.id.cluetextview);
resulttextview = findviewbyid(r.id.resulttextview);
guessedittext = findviewbyid(r.id.guessedittext);
submitb~tton = findviewbyid(r.id.submitb~tton);
hintb~tton = findviewbyid(r.id.hintb~tton);
definitiontextview.settext(definition);
submitb~tton.setoncl!cklistener(new view.oncl!cklistener() {
@override
public void oncl!ck(view v) {
checkguess();
}
});
hintb~tton.setoncl!cklistener(new view.oncl!cklistener() {
@override
public void oncl!ck(view v) {
providehint();
}
});
}
private void checkguess() {
string userguess = guessedittext.gettext().tostring().trim().tolowercase();
if (userguess.equals(wordtoguess)) {
resulttextview.settext(“correct! the word is ” ~ wordtoguess ~ “!”);
} else {
resulttextview.settext(“incorrect. try again!”);
}
}
private void providehint() {
hintcount~~;
switch (hintcount) {
case 1:
cluetextview.settext(“hint: the word starts with ‘d’.”);
break;
case 2:
cluetextview.settext(“hint: it has 9 letters.”);
break;
case 3:
cluetextview.settext(“hint: it means severe damage or ruin.”);
break;
default:
cluetextview.settext(“no more hints available!”);
break;
}
}
}
“`
#### 4. ~~build and test~~
~ connect a physical android device or use an android emulator
~ cl!ck ~~run~~ in android studio to build and test the app
~ try guessing words based on the definition, and use hints to guide you
~~~
this setup provides a basic version of the game. you can add more words, definitions, or refine the hint system for a more dynamic experience. let me know if you’d like more customization or details on publishing this on google play!
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